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  Pinned notifications !
Category: | Author: Alexander | (11 April 2009)
   
Best network/ip scanner and WiFi monitor. Find all neighbors connected to your WiFi router using MyLanViewer



 
  When developers need a punch
Category: Various, Bethesda games | Author: Alexander | (24 January 2012)
   
  As you may already noticed my last activity was associated with Skyrim, so all below is about Bethesda and Skyboost. The last one was started as a continuation of the project called Tesval by Arisu, he was the one who found out about huge bottlenecks in Skyrim, to be honest I couldn't even imagine that all that stuff which was the reason of bottlenecks can cause so huge performance drop. All that Bethesda developers should do was to add optimization flags to the compiler, if someone will say that something-in-the-code was incompatible with optimizations I'll answer that this is a bullshit because PS3 and X360 versions were built with turned on optimizations. Anyway let's assume that only PC code part was causing some troubles with optimization ... and what ? coding is always about glitches and troubles, Bethesda could make the fix easily. But they didn't 'til got punched with Skyboost, Tesval and tons of reports from users that two guyz are making things which Beth coders couldn't. I can't believe that so skilled programmers as Bethesda has just forgot to turn on so life critical thing as optimization and only for PC builds since 2006 when Skyrim development started. So the question is why they didn't ignore X360 and PS3 optimizations and give a damn to PC version, for me this becomes pretty obvious when you see that profit from console version almost for every new game is significantly larger than profit from PC, thats my theory, I have no other explanation of what happened. Without Tesval and Skyboost this wasn't even possible, this projects forced Bethesda to do in patch 1.4.15.0 what they must did along time ago. Also Fallout3 and Fallout: New Vegas have the same problem - PC version optimizations were turned off. Anyway I'm not stopping the development of *boost project.

I want to thank the following people for helping me to develop Skyboost and helping all PC community to get what they deserve with Skyrim:
- Arisu -- the one who started all this
- Alexander Blade -- me biggrin, Skyboost developer
- DariusD -- SSE4.1 builds of Skyboost
- ianpatt -- maintaining Tesval 'til Skyboost release
- Shadowmann -- skilled tester and a good man
- Squall Leonhart
- B1gBadDaddy
- Lord Gannondorf
- hexaae
- paladin181
- ogboot
- EtaYorius
and much more others, thx for everything !


 
  GTA 3 script sources
Category: Various | Author: Alexander | (16 December 2011)
  en English
Woohoo biggrin Ipad version of GTA3 has many interesting things inside including main.scm sources, get it here


 
  GTA IV Sco script compiler
Category: GTA IV | Author: Alexander | (7 November 2011)
  en http://www.gtaforums.com/index.php?showtopic=492143 Go go go ! biggrin
Example sco script mod that comes with the scocl



 
  GTA V Trailer #1
Category: GTA V | Author: Alexander | (2 November 2011)
  en English trailer
http://www.youtube.com/watch?v=cAM7cPUMR08

ru Англ. трейлер с русскими субтитрами
http://www.youtube.com/watch?v=utj_owPGeKA

en Theme song
http://www.youtube.com/watch?v=aJO7PZlM-PA



 
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